Originally posted over at The Pixel Junkies main site.
The game itself is mostly a co-op game that has 11 different characters to choose from who all have different abilities and weapons.
Players start at the beginning of the first level, the board layout is based on the original Castlevania, but the gameplay and plot in this is more in the “Metroidvania fight your way through the castle collecting gear and leveling up format” that series later took on.
There are currently 100 different monsters in the game, and also over 100 items, including armor, one-use weapons, and various healing items. Players use different kinds of dice for moving and battling foes much like in King of Tokyo.
These are the movement/action dice. A candle means to take a heart, a chest means to draw an item card, a bat means to draw an encounter card, which can be monsters or other various events.
These are the battle dice. You roll once, and you can re roll any number of the dice only once. At the end of the second roll, you calculate your hits (sword), the monster’s hits (scythe) and healing (pot roast).
Each character has his/her own upgrade deck of 10-15 abilities, which are shuffled and unlocked at random each time that player levels up by gaining a certain number of monster kills or succeeding in various events.
The premise basically follows Simon’s Quest, but includes characters from throughout the series including my favorite, Alucard.
Dracula has been killed, but all of the players are cursed and slowly dying. Every time a player is killed or if a card is drawn that passes time, there is a curse counter that advances.
In order to win, everyone has to work together to fight their way through the first 5 levels, fight each level’s boss to collect the 5 parts of Dracula’s body, then all 5 parts need to be brought to the tower to resurrect Dracula and break the curse, and then proceed to kill him again.
The creator is currently the only owner of this game, but due to my love of all things Castlevania I cannot be the only one who wants to throw money at his monitor to make this a reality.
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